Down tilt is also a better combo starter, but it has very low range, making it hard to use. List of Super Smash Bros. series characters. Pichu retains its self-damaging Electric attacks and poor endurance, but receives significant buffs in power, speed, and maneuverability to offset these drawbacks. As such, its primary purpose is to use the cloud's meteor smash properties to combo opponents into the shockwave part of the move when the bolt strikes Pichu - this deals the most damage to Pichu out of all its moves if this happens, so it should be used sparingly. Satomi Kōrogi. Pichu is one of the most adorable characters in Ultimate © Nintendo Pichu was a bit of a a joke character in Super Smash Bros. Melee, so it wasn’t too shocking that they didn’t return in the subsequent Brawl or Smash 4. Since its absence from previous installments, Pichu was infamous for being by far the worst clone character in Melee due to its status as an intentional "joke character", largely due to its very low weight, recoil damage and vulnerability to chain grabbing, giving it among the worst matchups in the game and leading to its bottom-tier placement and low tournament representation. When unlocked, it is fought at Pokémon Stadium 2. It is described as a small bipedal mouse with an oval-shaped head and large, black, arrow-shaped ears. It was confirmed alongside Jigglypuff and the rest of the returning roster on June 12th, 2018 during E3 2018. Tosses foe up and headbutts them. Can combo into itself at low percents, or into an aerial at mid to high percents. Quickly leans forward and grabs with one arm. Fires a jolt of electricity forward. The primary difference between Pichu and Pikachu is the former's recoil damage on its electricity-based attacks. Charge hold is frame 4. SmashWiki article: Pichu (SSBM) Pichu is a playable fighter in Super Smash Bros. Melee. Side Taunt: Pichu hops in the air waving its arms and shouting its name. It remains relatively unchanged from Melee; some of its attacks still cause itself damage. Pichu 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch). Despite the many buffs it received, Pichu also received a few nerfs. Good for combos, especially into Thunder. Completing it as Pichu has Pokémon Gold / Pokémon Silver Medley accompany the credits. Pichu is the lightest character in the game, has fast walking and above average dashing speeds with average traction, above average jumping force, average air speed but being tied for the ninth highest air acceleration, and fast falling speed while being tied for the fifth highest gravity. It has a better punish and edgeguarding game, but significantly worse survivability, considerably less range on average, a less reliable recovery due to Skull Bash having more ending lag and Agility dealing no damage (thus rendering it completely useless as an attack unlike Quick Attack, which also removes an approach and burst tool) and fewer non-committal options (due to most aerials not auto-canceling in a short hop and most grounded attacks having way less range). When fully charged or close to fully charged, it has KO power. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Availability It can also crawl now, enabling Pichu to approach more easily while being able to dodge certain projectiles. Just tap an Amiibo accessory to the NFC touchpoint on a compatible system to enjoy fun in-game extra features in compatible games on the Nintendo Switch system, Nintendo 2DS XL system, Nintendo 3DS XL system and Wii U console. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. It also has an hitbox on Pichu's torso. Pokémon This would explain why pichu is so strong. In addition, it shares Pikachu's Final Smash, Volt Tackle, but takes recoil d… And there’s a lot more this time than just a few new fighters — such as an absolutely massive single-player mode. The addition of rage, first introduced in Super Smash Bros. for Nintendo 3DS/Wii U, synergizes well with Pichu's self-inflicted damage and deceptively powerful attacks. It is also available periodically for purchase in the shop for 500 coins. Decent knockback, making it an effective KO option. Number of Jumps Furthermore, despite its moveset's higher consistency in regards to power, Pichu's range issues mean it can often have difficulty landing its otherwise powerful KO moves and set-ups, as the former aren't disjointed (with the sole exception, forward smash, still having short range), and the latter are very limited, possessing only up throw to Thunder at mid-high and high percentages, and down tilt to down aerial near the edge at mid-percentages. In a Stamina match, Pichu cannot be KO'd by its Final Smash, as its HP will never go below 0.1 while the Final Smash is active. Unlocking Pichu in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Pichu also gains intangibility for 10 frames if it connects, just like Pikachu. Swipes its tail above its body in an arc. Pichu's ears become intangible for the entire duration of the clean hit(frames 14-17). However, it deals no damage and Pichu suffers recoil damage. Character Statistics Possibly due to its dominating status in competitive play during the early metagame of Ultimate, Pichu has been noticeably nerfed via game updates. In addition, most of Pichu's attack and non-attack animations were given slight adjustments and overhauls in order to differentiate them from Pikachu's; for example, all of Pichu's smash attack charging animations are now completely different from Pikachu's. Afterward, Pichu must be defeated in a match on Pokémon Stadium. Pichu's appearance has been updated to match its appearance in the more recent games in the Pokémon franchise. Ultimate. Its grab game is also decent - while its grabs are short-ranged, they are very fast and have the lowest ending lag in the game. Some of its attacks also deal more damage than Pikachu's, but the only ones with a significant difference are its back aerial and the aerial version of Thunder Jolt. Can be used to gimp certain recoveries. (Wild Pokémon) - Pokémon X / Pokémon Y, Battle! Launches a short jolt of electricity from its cheeks. Thanks to Pichu's attributes, one of its key strengths is its playstyle versatility - depending on the situation, it can make use of its moveset to adapt and play accordingly. It also deals more damage per loop, but this is not very important as Pikachu can do more loops than Pichu in a row, making the total damage output roughly the same. 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil. Pichu is the pre evolved form of Pikachu, where a lot of its feature go into Pikachu. Whereas Pikachu can control more aggressively the neutral game and has a higher combo diversity, Pichu's attributes and strengths reliably give it more applicable playstyles depending on the situation, being able to play from a defensive, bait-and-punish oriented playstyle, to a more aggressive, rushdown oriented playstyle if the situation presents itself. Another of Pichu's most notable flaws is that while its very small size results in it being slippery, it also results it in having deceptively short range (much shorter than Pikachu), requiring it to be pretty close to the opponent in order to rack up damage, which can be risky. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding. The pre-evolutionary form of the popular Pikachu, the Pokédex explains that the electricity pouches on its cheeks are still small and not able to store much electricity yet; because of that, it is not yet skilled at storing electricity. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. If the dash doesn't hit an opponent, the final smash is ended early. This has been noted by both of their Super Smash Bros. blog's \"Today's Fighter\" descriptions. Unlockable As a clone of Pikachu, many of its attributes are similar, such as its even smaller size and quick mobility, though with a few noticeable differences. However, there are some attacks like back aerial and Skull Bash where Pichu's frame data is worse, and only Pichu's up and down aerials autocancel in a short hop, whereas all of Pikachu's aerials can do so. ... Pichu … Pichu benefits slightly from the implementation of rage, as its electrical attacks can now slowly increase its knockback with the recoil damage it receives from them, and can potentially allow it to escape certain kill confirms that would otherwise KO it. Ultimate. Can infamously combo into. Pichu is a character of extremes. Electrically shocks itself, fell and gets up, winks and smiles. Excitedly jumps up and down while spinning, and ends holding up it's hand. Ultimate caught many in the community by surprise, with some even switching from Pikachu — after whom many of Pichu’s attacks are modeled — to the baby Pokémon. Ice Climbers (Super Smash Bros. It causes a large amount of recoil damage, but is overall stronger than Pikachu's version. Both Pikachu and Pichu have loops that use their neutral or back aerials respectively, but Pikachu's version works on more characters, is more resilient to SDI and is less situational, whereas the only advantage Pichu's version has is that it can rarely transition into a KO immediately. Its mobility has overall improved as well, as its walking, dashing and air speeds have increased, and its air acceleration has increased substantially. Jumps up and down 3 times, with the third jump being the highest, and poses. Conversely, it increases the reward Pichu would receive if it can land said moves, and due to these moves increasing Pichu's percentage, this means Pichu can make effective use of rage to KO an opponent with more ease, provided it can survive long enough. In Ultimate however, Pichu has been given a new lease of life, and a stark boost in power. Pichu's recoil damage itself has been somewhat toned down from Melee, making its electrical attacks less of a detriment to use. Above average power and moderate speed. Its low ending lag also allows it to set-up into Pichu's moves if it lands during its last frames of activity. Regardless, this makes Pichu's KOing ability and damage-racking game superior to Pikachu's overall, despite the latter being shorter-lived compared to Pikachu's. Smash Ultimate is finally here.It’s been far too long since the series’ last entry, but Super Smash Bros. is back and exclusive to Nintendo’s newest console, the Nintendo Switch. A dazed Pichu next to Rosalina in The Great Cave Offensive. Best Match. Thunder is Pichu's other projectile, though the lightning bolt itself doesn't deal much damage. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. Its very fast falling speed and gravity also leave it pretty vulnerable to combos (although its neutral air can remedy this issue), meaning that Pichu can also be easily put in KO percentage from one or two combos. In spite of these strengths, Pichu still has a myriad of critical flaws, some of which are shared with Pikachu, but much more pronounced; the most notable of these is its immense frailty. Additionally, unlike other characters, its jumpsquat duration remains the same, while all other characters are now on par with its jumpsquat animation time of 3 frames. Socials~ www.Twitch.tv/gsmvoid www.twitter.com/gsmvoid Hey guys! As mentioned above, up and down throws have useful combo potential, with down throw usually reserved for horizontal combos, whereas up throw leads into vertical combos and can lead into Thunder as a KO set-up. Tiers > SSBU > Pichu Pichu's Super Smash Bros. Pichu’s AI is actually kind of impressive when it comes to combos, as it can learn quite a few combo routes. Though Pichu’s tilts don’t deal much damage, they do have combo potential. Forward aerial deals the highest damage of Pichu's aerials and has very strong combo potential, while only having decent recoil damage. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; ... Down Smash 8/11/15/19/23 50 -- Invulnerable on frame 7-10. Pichu's hurtbox is larger, forward smash has more ending lag, its infamously strong forward tilt has less knockback scaling, and almost all of its recoil-inducing attacks deal more recoil damage, noticeably worsening its already abysmal endurance. Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. Pichu has sent sparks flying in Ultimate’s competitive scene, but does its newfound strength carry over to our metagame? Credits roll after completing Classic Mode. He can quick attack cancel, as well as run cancel, to move even faster than Sonic, giving him overwhelmingly good approach options.However, with his small hurtbox also comes a very severe problem with range. Pichu was first introduced as something of a “joke character” in Super Smash Bros. Melee. Yes Regardless, Pichu's pros notably outweigh its cons, and even after the nerfs it received in game updates, Pichu is considered a very solid character in competitive play, with a dedicated playerbase consisting of players such as Nietono, VoiD, RFang, NAKAT, and Blacktwins, and it has amassed some strong tournament results in tournament play. All of Pichu's attacks with an electric effect (forward tilt, forward and down smash attacks, forward, back and down aerials, forward throw, and all special moves except Thunder if the lightning bolt doesn't strike Pichu) deal recoil damage to itself, which makes it less feasible for Pichu to overuse these attacks. Using a Rocket Belt with Pikachu in Mario Galaxy. Pichu does not have access to Pikachu's neutral aerial, which is an incredible combo tool, and Pichu cannot chain four back aerials into each other at low percents to immediately start an edgeguard. When the bolt hits Pichu, a shockwave is generated than has the potential to KO. It was confirmed to return on June 12, 2018 during E3 2018. For a gallery of Pichu's hitboxes, see here. •The enemy's electric attacks have increased power, •Take your strongest team into this no-frills battle. 3. Forward smash has the highest power of its standard moveset, lasts for a long while and, due to its multi-hit nature, can KO at an even lower percentage. Down smash is pretty strong, too, and is especially useful at the edge. Many of Pichu's attributes, such as its mobility and significantly lighter weight, differ from those of Pikachu. This makes it less feasible for Pichu to overuse these attacks in situations that would require their use for best results, as it could put it in a spot where the opponent may even KO Pichu with a strong enough move. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Its down tilt now has an electric effect on the opponents it hits. Up Smash: 16.2 % (21.8 %) Pikachu flips over, swinging its tail along with it in an overhead arc. Utilise Pichu's speed and aerial game to deliver high damage strings of moves. One of the weakest characters in terms of endurance. Share your thoughts, experiences and the tales behind the art. Super Smash Bros. If used in the air, it will travel diagonally down instead and will deal more damage. The move can also be used to extend Pichu's recovery, though it does have some lag. Pichu also benefits from the weakening of SDI, as its multi-hit attacks are much more reliable. Pichu fights against opponents that are lightweights like itself, on stages that take place in the sky. Pichu's moveset is simil… Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Pichu is capable of killing more reliably than Pikachu at earlier percentages. Possibly due to these nerfs, two of Pichu's strongest mains - Nietono and VoiD - dropped it in favor of Wario and Sheik, although they still use Pichu as a secondary. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in Ultimate via Pichu's alternate costumes) is also voiced by Kōrogi rather than Shoko Nakagawa, who originally voiced the aforementioned 'spiky-eared' variant in the Pokémon anime's twelfth movie, Pokémon: Arceus and the Jewel of Life. Pichu is a fictional creature from the Pokémon series. In the game series, as the pre-evolved form of Pikachu, Pichu is less powerful than its evolved count… Take your favorite fandoms with you and never miss a beat. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Pichu's down throw has less advantage and stops being a combo tool earlier, and its forward aerial has less advantage and hits two times less, making it worse for dragdown combos. Pichu is described as small bipedal mouse with an oval-shaped head and large, black, arrow-shaped ears. In Smash Ultimate,Pichu is a B-Tier fighter . It also travels forward while bouncing along the ground, and can also travel up walls, below the edge, and along ceilings, making it a strong edgeguarding and 2 framing tool. time for an indepth analyisis of pichus in smash. Overall, Pichu is the definition of a glass cannon, and much like its original counterpart in Pikachu, has several attributes of a "fragile speedster". Appears from a Pokéball, jumps up, and says it's name. Pichu's own falling speed has not changed since Melee while its gravity has been increased, making it a fast-faller. Nintendo Amiibo - Pichu (Super Smash Bros. Series) Get cool in-game extras with Amiibo accessories and compatible games. Using its up smash next to Mewtwo on Spear Pillar. It is an unlockable character, unlocked by beating Event Match 37: Legendary Pokémon, or by playing 200 Melee matches. Although its pummel was slightly buffed in update 2.0.0, it received several nerfs in update 3.1.0. With Pikachu and Alolan Raichu on Yoshi's Island. On another note, while its endurance is still the worst in the game as it is lighter than even Jigglypuff, its weight was nevertheless increased, allowing it to survive a little bit longer. Down Smash: 16.2 % (21.8 %) Pikachu goes low and does a thunder-charged spin move on the ground. Discharges electricity while quickly spinning in place. Refer to each attack for a better understanding of how Pichu combats in the stage. Stronger than Pikachu's version, does not have sourspots and has less ending lag relative to the hitbox, but has much less range. Pichu's main projectile. Pichu can learn volt tackle from being hatched by a pikachu with a light orb with another pikachu, cherrim, or ditto. However, it continues to see plays thanks to the efforts of Nakat, blacktwins13, and RFang. Pichu's second strongest throw, but it can only KO middleweight late, starting at around 181% at the edge of Final Destination. After a 17-year absence since its appearance in Melee, Pichu returns as a playable character in Ultimate. Lastly, more of Pichu's moves (most notably its forward tilt and back aerial) use electricity, meaning that more of its moves cause recoil damage. However, this weakness became more exploitable in patch 3.1.0 as Pichu's hurtbox size increased, making it easier to hit as well. Ultimate (SSBU) Skin Mod in the Pichu category, submitted by The Boobiehatch Pichu's frame data is also better on average, with its biggest advantages being on its forward tilt, down smash, and Thunder. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Ultimate after being absent from both Super Smash Bros. Brawl and Super Smash Bros. 4. While taking recoil damage allows Pichu to build up rage more easily compared to other fighters, it allows Pichu to be KOed rather easily. Does a downward barrel roll. 0%, 0.9% recoil (warp 1), 1.4% recoil (warp 2). Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. in the process (the same voice clip used for its side taunt). Introduction. No It also lacks Quick Attack as a combo starter and its up aerial does not have the weak hit that Pikachu's does, making it impossible to perform up aerial bridges that can carry opponents to the blast line with Pichu. Compared to Pikachu's Thunder, Pichu's Thunder has less startup but deals less damage and knockback overall and causes recoil damage. Pichu was first introduced to Smash Bros in Melee, but it hasn’t re-appeared until Ultimate. 1. 1. Pichu and Young Link share the longest gap between playable appearances in the Super Smash Bros. series, with seventeen years between Melee and Ultimate. 14% (shockwave), 4% (thunderbolt), 6% (thunderbolt meteor), 3.5% recoil. Autocancels in a full hop, but is slightly safer when not autocanceled, having 2 less frames of landing lag compared to Pikachu's. This is absolutely insensitive to the victims of that abuse. Moves at warp speed in two directions that can be selected via the control stick. Ultimate Edition, Nintendo Super Smash Bros. A Super Smash Bros. Final Smash Ultimate, Pichu received a large buff to its moveset and attributes; in other words, it’s not a joke character anymore! Voiced by Melee While both characters have similar playstyles, they differ significantly in execution, as Pichu's recoil damage requires the player to make very mindful use of their resources at hand. The pint-sized brawler is one of the more agile members of the roster and still they pack an incredible punch with moves like the down-B Thunder. Although Pichu has been absent from the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. From SmashWiki, the Super Smash Bros. wiki, This article is about Pichu's appearance in, Pokémon Center - Pokémon Red / Pokémon Blue, Road to Viridian City - Pokémon Red / Pokémon Blue, Battle! To compensate for this, many of Pichu's electric attacks have either increased damage, knockback (in some cases both), or versatility. It is a quick out of shield option and, when compared to Pikachu's, it is more effective for KOing and has more range and less ending lag. Pichu is the lightest character in the game, Pichu's electric attacks deal recoil damage. Has a Tether Some of Pichu's strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Pichu's Final Smash is the Volt Tackle attack. Overall, these attributes give Pichu a slightly slower grounded approach than Pikachu, make its aerials not autocancel as easily and makes it more vulnerable to combos, but also gives it a much faster ground-to-air and air-to-ground approach, making its mobility as reliable as Pikachu's own. 4. The key is to be aggressive! 2. Forward throw can have difficulty at KOing the opponent at realistic percentages due to the fact Pichu will usually find itself using it to set-up an edgeguard, whereas back throw's sole purpose is shared with forward throw. However, it has the lowest fast fall multiplier in the game, causing its fast-falling speed to be average. However, Patch 3.1.0 would increase its size and nerf the power of its forward tilt, while increasing the amount of recoil on some of its moves. Compared to Pikachu's, it has much less ending lag and it is overall stronger, but it's easier to DI and is worse for edgeguarding due to its angle. Pichu is even smaller and faster than Pikachu, as said previously. Down smash, although covering on both sides of Pichu, has unremarkable range, deals recoil damage and unlike Pikachu, sends at a disappointing angle for KOing, with its higher power compared to Pikachu failing to compensate. Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. Despite the misfortunes, most professionals still agree that Pichu is a strong character, and it continues to perform well, with Blacktwins placing 9th at Shine 2019, RFang placing 7th at The Big House 9, and Nietono placing 9th at Frostbite 2020. Pichu's strongest throw, it starts KOing middleweights at around 153% near the edge of. Pichu is a Glass Cannon. Because of this, Pichu is the only character that can take damage from all of its special moves, in both, Pichu is the only Pokémon character absent in. Pichu's still harms himself when performing electrical moves; however this self-damage has been reduced compared to Melee. Aside from its up and down tilts, in regards to its grounded game, it also has some interesting and useful options: forward tilt trips opponents at low percentages, can 2-frame, and has above average power at high percentages, making it a very useful set-up tool. (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl, Battle! Overall, Pichu remains a viable character, yet inferior to his evolution Pikachu, who is unanimously considered a top 3 character, it is still much better than it was in Melee, and often considered a high tier character. Also appears in Pichu and Young Link share the longest gap between playable appearances in the Super Smash Bros. series, with seventeen years between Melee and Ultimate. Ultimate, GameCube Controller Super Smash Bros. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. Pichu using its Final Smash, Volt Tackle, on Mega Man on Pokémon Stadium.